Alpha Mode โ
Change the Blinn-Phong alpha mode: None, Blending, Masking or Emissive mask.
Sets how the transparency of a Blinn-Phong texture is rendered. Same options as the build tool's Alpha mode dropdown.
Fields โ
| Field | Required | What to enter |
|---|---|---|
Target | Yes | $THIS or a scanned target. |
Link Names | if multi-prim | Which prims. |
Faces | Yes | 0โ7 or All. |
Alpha Mode | Yes | None: transparency in the texture is ignored. Alpha blending: smooth transparency (can cause sorting glitches). Alpha masking: pixels are either fully visible or fully hidden. Emissive mask: the alpha channel controls glow instead. |
Mask Cutoff | for masking | 0โ255. Pixels with alpha below this value are hidden. Typical: 128. |
Notes โ
- This action does not change PBR materials. Use PBR Alpha Mode for those.
- Alpha masking is the usual fix for hair, lace and mesh clothing that flickers with blending.
- Cheap: 15 units.