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Receive Command โ€‹

๐Ÿ“ก
Event 30 memory + actions

Fires when: Another project sends this object a command with the same name.

Requires [add-on] - Events - 1Click inside the object where the event runs.

When it fires โ€‹

When a Send Command action in another project (typically your HUD) sends a command whose name matches this event, to this object.

Setup โ€‹

  1. Register Receive Command and type the command name (up to 30 characters: letters, numbers, _, -, ., spaces). One event per name.
  2. Add the actions to run.
  3. In the HUD's project, add Send Command with the same name, aimed at this object.

Ideal use โ€‹

Anything a HUD cannot do to a target from the outside: play a sound from the target, animate an animesh, detach the target, change the target's variables, run a long sequence with timers on the target.

Examples โ€‹

  • sit โ†’ Object Animation Stop all and start "pet_sit"
  • alarm โ†’ Sound Loop "siren", Point of Light ON red
  • remove โ†’ Detach

Notes โ€‹

  • Requires the Events add-on and *TARGETS in this object (so the HUD can scan and reach it).
  • Names are case-sensitive: Sit and sit are different commands.
  • Full walkthrough: HUD-to-Object Commands.