UI Mode Quickstart โ
Before you start โ
- Start a project as in the Quickstart: the HUD on the ground with
*BUILDand*FUNCTIONS. - Also drop
[add-on] - UI Buttons - 1Clickinto the HUD. - Apply your HUD design as a texture on the face(s) of the cube in Second Life. The editor uses those textures as the canvas background.
Steps โ
Switch to UI. Click UI below the memory bar in the left column.

The mode switch. Confirm that you want to start a UI project. The first time, a short tutorial explains the three steps (draw, position, actions). Click I understand, start now.
The panel scans the HUD's textures and shows the canvas. At the bottom, pick the face you want to edit (Face 0โ5, each with a thumbnail of its texture). If a face looks outdated, click Reload preview to scan again.
Draw a button. Click inside the canvas and drag. A rectangle appears. Adjust its size and position over the area of your design that should be clickable.

The first drawn button on the HUD texture. Open its actions. Double-click the rectangle. The familiar action editor opens; add actions exactly as in Prim Mode (Creating an Action).
Save and Build. Click the drawn area in-world to test.
Next โ
- Adjustments: move, resize, rename, color, align.
- Tips and Warnings: shortcuts and limits.
- Cloning Functions: Ctrl+D duplicates a configured button.