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Animation โ€‹

Animation
PRO 40 memory Sound, Chat & Animation

Start or stop animations on the avatar wearing the object.

Plays or stops an avatar animation on the person wearing the object. Combined with events it makes an animation overrider; combined with buttons, a pose HUD or a dance HUD.

Fields โ€‹

FieldRequiredWhat to enter
ActionYesStart an animation. Stop one. Stop all and start stops every animation this object started, then starts the new one. Stop all stops them.
Animationexcept Stop allPick from the Animations tab of the assets, or type the exact name.

Notes โ€‹

  • The animation must be inside the object that runs the action (Second Life rule). Keep animations in the HUD's Content; Finish keeps every animation (and every script) and only removes textures, sounds and other items.
  • Permission. The object needs animation permission from the wearer. When the object is attached the permission is granted automatically; when it is rezzed on the ground the viewer asks. The object requests it when the project starts; if a customer declines, animations do nothing until they re-attach.
  • Stop all only stops animations this object started, not animations from other AOs or furniture.
  • Priority conflicts (the animation plays but you do not see it) are a property of the animation file, not of 1Click Maker.
  • To animate an object (animesh), use Object Animation.

Example: a pose button pair โ€‹

text
btn_pose1 โ†’ Animation: Stop all and start, "pose_elegant"
btn_stop  โ†’ Animation: Stop all

For walk/run/idle automation see Walk & Run Animations.