Idle โ
๐ง
Fires when: The avatar is standing still on the ground.
Requires [add-on] - Events - 1Click inside the object where the event runs.
When it fires โ
When the wearer's avatar stops moving and stands on the ground. It fires once per stop, not continuously.
Ideal use โ
Idle animations, ending walk/run effects, AFK detection, returning to a rest state.
Examples โ
- Animation Stop all and start "stand_relaxed"
- Sound Stop to end footstep loops
- Glow 0 on shoes that glow while walking
Notes โ
- Idle replaced the old Stop walking and Stop running events. Use it wherever you would have used those.
- Sitting is not idle; check
!av_statusin a condition if you need to tell them apart.