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Idle โ€‹

๐Ÿง
Event 30 memory + actions

Fires when: The avatar is standing still on the ground.

Requires [add-on] - Events - 1Click inside the object where the event runs.

When it fires โ€‹

When the wearer's avatar stops moving and stands on the ground. It fires once per stop, not continuously.

Ideal use โ€‹

Idle animations, ending walk/run effects, AFK detection, returning to a rest state.

Examples โ€‹

  • Animation Stop all and start "stand_relaxed"
  • Sound Stop to end footstep loops
  • Glow 0 on shoes that glow while walking

Notes โ€‹

  • Idle replaced the old Stop walking and Stop running events. Use it wherever you would have used those.
  • Sitting is not idle; check !av_status in a condition if you need to tell them apart.