Get 1Click Maker

Position โ€‹

Position
PRO 50 memory Move & Resize works on targets

Place or move objects and linked prims, in absolute or relative steps.

Moves the target or one of its prims. Either set a position or add an offset to the current one.

Fields โ€‹

FieldRequiredWhat to enter
TargetYes$THIS or a scanned target.
Link Namesif multi-primThe prim to move. ALL LINKS moves the whole object.
Type of PositionYesSee the table below.
Position VectorYesMeters along X, Y, Z: <0, 0, 1>.

Position types โ€‹

TypeWhat it doesUse for
WorldSets the position in region coordinates (<128, 128, 22>).Rezzed objects with a known spot.
World IncrementAdds the vector to the current position.Elevators, sliding doors, "move up 1 m" buttons.
LocalSets the position relative to the root prim.Placing a HUD panel precisely.
Local IncrementAdds to the current local position.Sliding a HUD drawer open step by step.

Notes โ€‹

  • 10-meter limit. Second Life moves an object at most 10 m per call. To go farther, use several World Increment actions or a Timer loop.
  • The root prim of an attached object cannot be moved in world space; move HUD parts with Local types.
  • Physical objects and objects on land where you have no rights will not move.
  • With ALL LINKS, the whole object moves as one; each prim is not moved individually.

Example: a HUD that slides away โ€‹

text
btn_hide โ†’ Position: $THIS root, Local Increment, <0, -0.5, 0>
btn_show โ†’ Position: $THIS root, Local Increment, <0,  0.5, 0>