Ghost Object โ
Turn collisions off (phantom) or back on, so avatars can walk through the object.
Sets the target to phantom (no collision, avatars and objects pass through it) or back to solid. The same as the Phantom checkbox in the build tool.
Fields โ
| Field | Required | What to enter |
|---|---|---|
Target | Yes | A scanned target. Applies to the whole object. |
Active | Yes | ON: the object becomes phantom. OFF: the object has collision again. |
Notes โ
- Phantom is an object-wide property: the whole linkset changes, not individual prims.
- Attached objects are always phantom for other avatars; this action matters for rezzed objects (doors, walls, force fields, rez-able props).
- Combine with Transparency to make a wall disappear both visually and physically.