Get 1Click Maker

Creating a Color Picker โ€‹

  1. Rez the object Color Picker V* from your 1Click Maker folder on the ground.

  2. Check its Content. The script [add-on] - Color Picker - 1Click must be inside the picker object (it ships with it). Do not move it to the HUD's root.

  3. Link the picker to your HUD (HUD root selected last, Ctrl+L) and position it where you want it in the design. You can resize it freely.

  4. In the panel, Re-scan the buttons. The picker shows up in the left column with a palette icon.

  5. Click it. Its function opens with a special form instead of the action grid.

  6. Add a target configuration: choose the Target, the Link Names and the Faces the picker should tint. Click Add Target to control more objects or parts with the same picker.

  7. Save and Build. Wear a copy of the HUD and the target and try it.

Step 5: the picker in the button list.
Step 5: the picker in the button list.
Step 6: target configurations.
Step 6: target configurations.
Step 7: the picker in-world.
Step 7: the picker in-world.

Using it in-world (what your customers see) โ€‹

  • Click anywhere on the palette to apply that color.
  • Click the HEX area to type a code.
  • Click a save slot while holding a color to store it; click it later to reapply.

Rules โ€‹

  • Do not change the description of the picker object (type:color_picker). The panel would stop recognizing it.
  • Keep the add-on inside the picker prim, not loose in the HUD's Content.
  • Several pickers in one HUD are fine: each has its own targets.
  • The picker changes color only. Textures, glow and transparency are separate actions.
  • Color Picker actions cost 100 memory units per picker.

Combining with buttons โ€‹

A common layout: texture buttons on the left, a picker on the right, and a reset button with a Color action set to <1,1,1> (white) so customers can go back to the original texture colors.