PBR On/Off โ
Switch an object between PBR and Blinn-Phong without losing either setup.
Requires [add-on] - PBR Manager inside the object that runs the action.
Turns PBR off (the object shows its Blinn-Phong textures) or on (the PBR materials come back). Nothing is lost in either direction: the PBR Manager keeps the materials while they are off, and you can even change PBR textures while PBR is off.
Useful for customers whose viewer or graphics settings make PBR look wrong, or for a "classic look" button.
Fields โ
| Field | Required | What to enter |
|---|---|---|
Target | Yes | $THIS or a scanned target with the PBR Manager add-on. |
Link Names | if multi-prim | Which prims. Usually ALL LINKS. |
Status | Yes | ON or OFF. |
Notes โ
- Requires [add-on] - PBR Manager in the target.
- Only faces that had a PBR material are affected. Blinn-Phong-only faces stay as they are.
- Works on the HUD itself (
$THIS) too. - Pair it with PBR Custom with Also apply in Blinn-Phong enabled, so both layers always match and a single button toggles between them cleanly.
Updating scripts
When replacing the PBR Manager script in an existing product, turn PBR ON first so the new script starts from the visible state.