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Object Animation โ€‹

Object Animation
PRO 40 memory Sound, Chat & Animation

Start or stop animations on an Animesh object.

The Animation action for Animesh: plays skeletal animations on a rigged mesh object (a pet, a mannequin, a creature) instead of on the avatar.

Fields โ€‹

FieldRequiredWhat to enter
ActionYesStart, Stop, Stop all and start, Stop all.
Animationexcept Stop allPick from the Animations tab, or type the exact name.

Notes โ€‹

  • The object running the function must be the animesh object and hold the animation in its Content. That means the animesh needs its own project (*BUILD + *FUNCTIONS), with buttons on it or commands from a HUD.
  • The object must have Animated Mesh enabled in the build tool (Features tab).
  • No permission dialog is involved.
  • Stop all stops every animation currently playing on the object.

Example: a HUD-controlled pet โ€‹

  1. Project A: the pet (animesh) with a Receive Command event sit โ†’ Object Animation Stop all and start "pet_sit", and another walk โ†’ "pet_walk".
  2. Project B: the HUD with two buttons, each sending the command sit or walk to the pet target.

Details in HUD-to-Object Commands.