The Panel β
The creation panel is the web page your HUD links to. This page is a map of it, so when the docs say "open Targets" you know where to look.

Left column β

| Element | What it does |
|---|---|
| Account card | Your avatar name, plan (Free / Pro) and the panel version. |
| Script Memory | How much of your project memory is used. |
| PRIM / UI | Switches between Prim Mode (linked prims are buttons) and UI Mode (draw buttons on a texture). |
| Search Buttons | Filters the list by name. |
| Button list | Every linked prim found by the last scan. The crown π marks the root prim. A green dot means the prim already has a function. Click a name to create or open its function. |
| Re-scan | Asks the HUD for its linked prims again. Run it after linking, unlinking or renaming prims. |
The thin rail on the far left holds Add-ons (such as the AI Chat add-on) and Partners.
Header β

| Button | What it does |
|---|---|
| Targets | Opens the Targets Manager: scan nearby targets, see their prims, Bulk Edit. |
| Assets | Opens the assets window: textures, materials, sounds, animations, objects and other items found in the HUD. |
| How to use? | Opens these docs. |
| What's New | Release notes. A dot on the button means there is something you have not read yet. |
| Thanks / Feedback | Credits, and a form to send suggestions or bug reports. |
| Go PRO | Shown on FREE accounts. |
| Saved / Unsaved / Saving⦠| The save state of the project. |
| Save | Saves to the cloud (Ctrl+S). Autosave also runs by itself. |
| Build | Sends the project to the HUD in Second Life. |
| Finish! | Cleans the HUD for distribution. See Save, Build, Finish!. |
Center: events and functions β
- Events row: the registered events. The + opens the event picker. Until you add one, the box offers a short in-panel tutorial (Show me).
- Functions: one card per function. Each card shows the function name, its memory share and three buttons:
| Button | Action |
|---|---|
| βοΈ green | Open the function and edit its actions. |
| π yellow | Clone the function to another button or a new name. Hold Ctrl to keep the window open. |
| ποΈ red | Delete the function. |
Drag the function's icon onto a group name in the bottom bar to group it. Function cards that use textures or materials show a thumbnail you can click for a Quick Swap.
Next to the Functions title, the green + creates a helper function and the red ποΈ deletes all functions (it asks for confirmation).
The bottom bar has Manage Groups and one filter chip per group (All shows everything).
The function editor β

Opening a function shows two areas:
- Create Actions: one icon per available action. Hover to see its name; click to open its form. Icons marked NEW or UPDATED changed in the latest version.
- Actions: the list this function runs, top to bottom. Each card shows the target, link names (
L:) and faces (F:), plus βοΈ edit, π clone and ποΈ delete. Drag a card to reorder.
The memory bar at the top shows how much of the project memory this one function uses.

Windows you will open often β
| Window | Opens with | Used for |
|---|---|---|
| Targets Manager | Targets | Listing targets, Bulk Edit |
| Assets | Assets | Scanning and picking textures, sounds, animations, materials, objects |
| New Event | + in the Events row | Registering an event |
| New Function | + next to Functions | Creating a helper function |
| Copy Function | yellow π on a card | Cloning a function |
| Groups | Manage Groups | Creating and deleting groups |
| Object Variables | orange tools button β { } | Variables |
