Material PBR โ
Apply (or clear) a ready-made PBR material from your inventory.
Requires [add-on] - PBR Manager inside the object that runs the action.
Applies a PBR material you created in the Second Life build tool (a material asset in your inventory), or clears the material from the faces.
Fields โ
| Field | Required | What to enter |
|---|---|---|
Target | Yes | $THIS or a scanned target with the PBR Manager add-on. |
Link Names | if multi-prim | Which prims. |
Faces | Yes | 0โ7 or All. |
Action | Yes | Apply the material, or Clear it (the face goes back to Blinn-Phong). |
Material | for Apply | Pick from the Materials tab of the assets, or paste the material UUID. |
Notes โ
- Requires [add-on] - PBR Manager in the target.
- Materials must be in the HUD's Content to be scanned as assets (drag them from inventory like textures).
- A material carries its own textures and settings; this action cannot change them. For per-button tweaks use PBR Custom.
- Clear removes the material from the chosen faces, revealing the Blinn-Phong textures underneath.
- Cheap: 30 units per action.
Example โ
text
btn_wood โ Material PBR: Apply "oak_material" on Table, faces All
btn_reset โ Material PBR: Clear on Table, faces All