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Material PBR โ€‹

Material PBR
FREE 30 memory Textures & Materials works on targets

Apply (or clear) a ready-made PBR material from your inventory.

Requires [add-on] - PBR Manager inside the object that runs the action.

Applies a PBR material you created in the Second Life build tool (a material asset in your inventory), or clears the material from the faces.

Fields โ€‹

FieldRequiredWhat to enter
TargetYes$THIS or a scanned target with the PBR Manager add-on.
Link Namesif multi-primWhich prims.
FacesYes0โ€“7 or All.
ActionYesApply the material, or Clear it (the face goes back to Blinn-Phong).
Materialfor ApplyPick from the Materials tab of the assets, or paste the material UUID.

Notes โ€‹

  • Requires [add-on] - PBR Manager in the target.
  • Materials must be in the HUD's Content to be scanned as assets (drag them from inventory like textures).
  • A material carries its own textures and settings; this action cannot change them. For per-button tweaks use PBR Custom.
  • Clear removes the material from the chosen faces, revealing the Blinn-Phong textures underneath.
  • Cheap: 30 units per action.

Example โ€‹

text
btn_wood   โ†’ Material PBR: Apply "oak_material" on Table, faces All
btn_reset  โ†’ Material PBR: Clear on Table, faces All