Troubleshooting โ
Find your symptom. Most fixes take a minute.
The HUD does not print a link โ
- Is it on the ground?
*BUILDsaysTEST mode enabledwhen attached. Rez it. - Both scripts inside?
*BUILDand*FUNCTIONSmust be in Content. - Object description is
!ignore? The scripts ignore the object. Clear it. - Scripts disabled on the parcel? Check the land settings or move to a sandbox.
- Region issue? Try a different region; some regions block outgoing HTTP briefly after a restart.
Build fails or times out โ
- The HUD is attached, or was taken to inventory. Rez the same object (the one connected to the project).
- The panel session expired after a long idle time. Open the link from chat again (hold-click โ EDIT if needed).
- Very large project: wait; builds are sent in many packets. If it never completes, check the chat for a
Stack-Heap Collisionerror and reduce the project (long messages are the usual cause).
Clicking a button does nothing โ
- Did you Build after the last change?
- Does the function have actions? A button with an empty function does nothing.
- Does the prim name match the function name exactly? Re-scan after renaming.
- Is the prim's description
!ignore? Clicks are ignored then. - In UI Mode: is
[add-on] - UI Buttons - 1Clickin the HUD, and are you clicking the right face? - Check chat:
*FUNCTIONSprints a warning when an add-on is missing.
The action runs but nothing changes on the target โ
- The action says No target on its card. Open it and choose the target.
- The target was re-created with NEW and has a new channel. Scan targets and Bulk Edit old โ new.
- The target is in another region, or belongs to someone else (a copy you gave away).
- Link names in the action do not exist in the target (renamed parts). Open the action and pick them again.
- For PBR actions: PBR Manager missing in the target.
- For Resizer: the add-on must be in the target, not the HUD.
The texture changed on the wrong part โ
Two prims share a name, or the link name you picked is used by several parts. Rename in-world, re-scan, fix the action.
Textures show in the panel but not in-world โ
- The texture is no-copy or not in Content anymore. The UUID is still valid if the texture exists in the grid; otherwise re-add it and scan.
- Viewer cache: right-click โ Refresh textures, or relog.
PBR looks wrong or disappears โ
- Update to the latest scripts (1.2.2 rebuilt the PBR Manager). Turn PBR ON before replacing the scripts.
- PBR Manager must be inside each target that receives PBR actions.
- Your viewer must support PBR (Second Life viewer 7+, Firestorm 7+).
Animations do not play โ
- The animation must be inside the object that runs the action.
- Permission: on the ground the viewer asks; if you clicked Deny, re-attach or re-rez.
- Another AO or a furniture pose has higher priority.
- Name typed by hand: it must match the inventory name exactly.
Events never fire โ
[add-on] - Events - 1Clickmust be inside the object.- Movement and water events only work while the object is attached.
- The event has no actions.
- You are testing on the object on the ground; wear a copy.
Conditions always take the same branch โ
- Missing
$or!prefix; case mismatch (ONvson); comparing a string with a number. - A Change Variable immediately followed by a condition on the same variable: add a 0.1 s Timer in between.
- The Conditions & Variables add-on is missing.
"Memory limit" when saving โ
The project exceeds your plan. Delete unused functions and events, shorten messages, use helper functions, or upgrade to PRO. See Memory.
The panel shows an old version of the project โ
Your browser cached the page. Press Ctrl+F5. If zoom in UI Mode misbehaves after an update, the same fix applies.
I finished the project and now want to change it โ
Drag *BUILD back into the object, hold-click it, choose EDIT. See Reopen a Project.
Still stuck? โ
Message Prootoxy Resident in Second Life with: what you expected, what happened, the chat output of the HUD, and (if possible) the project link. The Feedback button in the panel also reaches us.