Get 1Click Maker

Troubleshooting โ€‹

Find your symptom. Most fixes take a minute.

  • Is it on the ground? *BUILD says TEST mode enabled when attached. Rez it.
  • Both scripts inside? *BUILD and *FUNCTIONS must be in Content.
  • Object description is !ignore? The scripts ignore the object. Clear it.
  • Scripts disabled on the parcel? Check the land settings or move to a sandbox.
  • Region issue? Try a different region; some regions block outgoing HTTP briefly after a restart.

Build fails or times out โ€‹

  • The HUD is attached, or was taken to inventory. Rez the same object (the one connected to the project).
  • The panel session expired after a long idle time. Open the link from chat again (hold-click โ†’ EDIT if needed).
  • Very large project: wait; builds are sent in many packets. If it never completes, check the chat for a Stack-Heap Collision error and reduce the project (long messages are the usual cause).

Clicking a button does nothing โ€‹

  1. Did you Build after the last change?
  2. Does the function have actions? A button with an empty function does nothing.
  3. Does the prim name match the function name exactly? Re-scan after renaming.
  4. Is the prim's description !ignore? Clicks are ignored then.
  5. In UI Mode: is [add-on] - UI Buttons - 1Click in the HUD, and are you clicking the right face?
  6. Check chat: *FUNCTIONS prints a warning when an add-on is missing.

The action runs but nothing changes on the target โ€‹

  • The action says No target on its card. Open it and choose the target.
  • The target was re-created with NEW and has a new channel. Scan targets and Bulk Edit old โ†’ new.
  • The target is in another region, or belongs to someone else (a copy you gave away).
  • Link names in the action do not exist in the target (renamed parts). Open the action and pick them again.
  • For PBR actions: PBR Manager missing in the target.
  • For Resizer: the add-on must be in the target, not the HUD.

The texture changed on the wrong part โ€‹

Two prims share a name, or the link name you picked is used by several parts. Rename in-world, re-scan, fix the action.

Textures show in the panel but not in-world โ€‹

  • The texture is no-copy or not in Content anymore. The UUID is still valid if the texture exists in the grid; otherwise re-add it and scan.
  • Viewer cache: right-click โ†’ Refresh textures, or relog.

PBR looks wrong or disappears โ€‹

  • Update to the latest scripts (1.2.2 rebuilt the PBR Manager). Turn PBR ON before replacing the scripts.
  • PBR Manager must be inside each target that receives PBR actions.
  • Your viewer must support PBR (Second Life viewer 7+, Firestorm 7+).

Animations do not play โ€‹

  • The animation must be inside the object that runs the action.
  • Permission: on the ground the viewer asks; if you clicked Deny, re-attach or re-rez.
  • Another AO or a furniture pose has higher priority.
  • Name typed by hand: it must match the inventory name exactly.

Events never fire โ€‹

  • [add-on] - Events - 1Click must be inside the object.
  • Movement and water events only work while the object is attached.
  • The event has no actions.
  • You are testing on the object on the ground; wear a copy.

Conditions always take the same branch โ€‹

  • Missing $ or ! prefix; case mismatch (ON vs on); comparing a string with a number.
  • A Change Variable immediately followed by a condition on the same variable: add a 0.1 s Timer in between.
  • The Conditions & Variables add-on is missing.

"Memory limit" when saving โ€‹

The project exceeds your plan. Delete unused functions and events, shorten messages, use helper functions, or upgrade to PRO. See Memory.

The panel shows an old version of the project โ€‹

Your browser cached the page. Press Ctrl+F5. If zoom in UI Mode misbehaves after an update, the same fix applies.

I finished the project and now want to change it โ€‹

Drag *BUILD back into the object, hold-click it, choose EDIT. See Reopen a Project.

Still stuck? โ€‹

Message Prootoxy Resident in Second Life with: what you expected, what happened, the chat output of the HUD, and (if possible) the project link. The Feedback button in the panel also reaches us.